For more information about the Official Robot Fighting League rule set visit www.botleague.com.
General
All participants build and operate robots at their own risk. Combat
robotics is inherently dangerous. There are no amount of regulations
that can encompass all the dangers involved. Please take care to not
hurt yourself or others when building, testing and competing.
This rule set was designed to be adjusted by each event depending on
its safety concerns. Any part of these rules [bracketed
in red] are parts that may change from event to event. Any {parts
bracketed in green} may be stricken or disallowed entirely from
event to event. Parts with an empty
are not required or allowed while parts with a
are required or allowed.
If you have a robot or weapon design that does not fit within the
categories set forth in these rules or is in someway ambiguous or
borderline, please contact the event organizer. Safe innovation is
always encouraged, but surprising the event staff with your brilliant
exploitation of a loophole may cause your robot to be disqualified
before it ever competes.
Compliance with all event rules is mandatory. It is expected that
competitors stay within the rules and procedures of their own accord and
do not require constant policing.
Each event has safety inspections. It is at their sole discretion that
your robot be allowed to compete. As a builder you are obligated to
disclose all operating principles and potential dangers to the
inspection staff.
Cardinal Safety Rules: Failure to comply with any of the following
rules could result in expulsion or worse, injury and death.
Radios may not be turned on at or near events for any purpose
without obtaining the appropriate frequency clip or explicit
permission from the event.
Proper activation and deactivation of robots is critical. Robots
should only be activated in the arena, testing areas, or with
expressed consent of the event and it's safety officials.
All robots should be able to be FULLY deactivated, which includes
power to drive and weaponry, in under [45
seconds].
All robots not in an arena or official testing area should be
raised or blocked up in a manner so that their wheels or legs cannot
cause movement if the robot were turned on. Runaway bots are VERY
dangerous.
All robots not in an arena or official testing area should have
secure safety covers over any sharp edges and restraints on any
active weapons or pinch hazards.
It is expected that all builders will follow basic safety
practices during work on the robot at your pit station. Please be
alert and aware of your pit neighbors and people passing by.
Weight Classes. Some events
may offer weight bonuses in each class for non wheeled robots and for
certain activities at events. Check each event for specifics and
definitions.
12
lb. wheeled max
30
lb. wheeled max
60
lb. wheeled max
120
lb. wheeled max
220
lb. wheeled max
340
lb. wheeled max
Mobility
All robots must have [easily visible mobility
and a top speed of at least 5 MPH for robots 12 lbs and over] in
order to compete. [
If you are designing a non-rolling robot, it is always best to contact
the event organizer for pre approval, especially if you are planning on
taking advantage of a weight bonus.] Methods of mobility include:
Rolling (wheels or the whole robot)
Walking (linear actuated legs) no bonus; Battle Beach does not
distinguish between wheeled and non-wheeled robots.
Shuffling (rotational cam operated legs); no bonus
Tele-operated robots must be radio controlled and use ground
frequencies (27/49/50/75/900 for the United States) or an approved
custom system as described in 4.8.
[Toy radio systems are allowed in classes under
12lb. If allowed you do not need check with the event if you plan to use
one]
Tethered control is not allowed.
Pre 1991 non narrow band radio systems are not allowed.
Tele-operated robots 1 lb. or less must use an RC radio system and
while fail safes are encouraged they are not required. [
AM
radios are allowed on all robots up to 12lbs that DO NOT have active
weapons] . If the robot has active weapons or is heavier than
12lbs the robot must use an FM (PPM, PCM, or IPD) or digitally coded
900MHz radio (IFI). All robots above 1lb with active weapons or 12lbs
and heavier must not show motion when radio contact is lost (failsafe).
Robots over [60 lbs] must use [PCM, IPD] with failsafes, or digitally
coded 900 Mhz radios (IFI).
All robot radio systems should have a way to change frequencies (RC
systems) or coded channels (900MHz systems). Having [two]
or more frequencies available is [STRONGLY
recommended]. Lack of extra frequencies may result in a forfeit.
[If you are using a home built control system
you must first clear it with the event.]
[This event does not require a separate power
switch for the radio.]
[This event has reserved frequencies for testing
and safety which you may not use.]
Specifically for IFI ISAAC systems.
Innovation First ISAAC Systems - Combatants using the Innovation
First, Inc. ISAAC system must use a unique team number during the
competition. The team number will be assigned by event staff. 5
ISAAC channels are available to the user. Channel selection is
enabled by connecting pins 15 and 12 on the OI Competition port.
Combatants using an ISAAC system should provide a suitably
configured DB15 connector. Event staff will have a small number of
plugs available. ISAAC channel assignments are as follows:
04 - reserved for Safety.
13 - reserved for competition
22 - reserved for competition
31 - reserved for competition
40 - reserved for testing
Autonomous/Semi-Autonomous Robots
Robots which do not require human input for one or more of their functions. [If
you are bringing an autonomous robot or a robot with significant autonomous
functions please contact your event ahead of time.]
Any autonomous function of a robot, including drive and weapons, must
have the capability of being remotely armed and disarmed.
While disarmed, the robot is not allowed to function in an autonomous
fashion.
In addition to the required main power light, robots with autonomous
functions must have an additional clearly visible light which indicates
whether or not it is in autonomous mode.
When activated the robot should have no autonomous functions enabled,
and all autonomous functons should failsafe to off if there is loss of
power or radio signal.
[
In case of damage to components that remotely disarm the robot, the
robots autonomous functions will automatically disarm 4 min after being
armed.]
Batteries and Power
The only permitted batteries are ones that cannot spill or spray any
of their contents when damaged or inverted. This means that standard
automotive and motorcycle wet cell batteries are prohibited. Examples of
batteries that are permitted: gel cells, Hawkers, NiCads, NiMh, dry
cells, AGM, LIon, etc. [
If your design uses a new type of battery, or one you are not sure about
please contact your event organizer]
All onboard voltages above [48 volts DC]
require prior approval from the event. (It is understood that a charged
battery's initial voltage state is above their nominal rated value)
All electrical power to weapons and drive systems (systems that could
cause potential human bodily injury) must have a disconnect that can be
activated within [10 seconds] without
endangering the person turning it off. (eg. no body parts in the way of
weapons or pinch points.) Please note that complete shut down time is
specified in section 1.6.
All efforts should be made to protect battery terminals from a direct
short and causing a battery fire.
If your robot uses a grounded chassis you must have a switch capable
of disconnecting this ground. ICE robots may be excepted from this rule
if there is no way to isolate their grounding components. [
contact your event organizer if you need this exception]
All Robots must have a light easily visible from the outside of the
robot that shows its main power is activated
Pneumatics
Example diagrams of typical pneumatic systems
CO2 based systems
HPA based systems
Pneumatic systems on board the robot should only employ non flammable,
non reactive gases (CO2, Nitrogen and air are most common). It is not
permissible to use fiber wound pressure vessels with liquefied gasses
like CO2.
All pneumatic components on board a robot should be securely mounted.
Particular attention should be made to pressure vessel mounting and
armor to ensure that if ruptured it will not escape the robot. (the
terms 'pressure vessel, bottle, and source tank' are used
interchangeably)
All pneumatic components within the robot must be rated or certified
for AT LEAST the maximum pressure in that part of the system. You may be
required to show rating or certification documentation on ANY component
in your system.
All pressure vessels must be rated for at least [120%
OVER] the pressure they are used at and have a current hydro test
date. (This is to give them a margin of safety if damaged during a
fight) [
If large expansion tanks, pressure lines, or actuators are used they
also need to be over rated and the design should be submitted to the
event organizer for pre approval]
All primary pressure vessels must have an over pressure device
(burst/rupture disk or over pressure 'pop off') set to no more than 120%
of that pressure vessels rating. (Most commercially available bottles
come with the correct burst assemblies, use of these are encouraged).
If regulators or compressors are used anywhere in the pneumatic system
there must be an (additional) over pressure device downstream of the
regulator or compressor set for no more than 130% of the lowest rated
component in that part of the pneumatic system.
All pneumatic systems must have a manual main shut off valve to
isolate the rest of the system from the source tank. This valve should
be easily accessed for robot de activation and refilling.
All pneumatic systems must have a manual bleed valve downstream of the
main shut off valve to depressurize the system. This bleed valve should
be easily accessed for deactivation. This valve must be left OPEN
whenever the robot is not in the arena to ensure the system cannot
operate accidentally.
It is [encouraged] to bleed all
pressure in the robot before exiting the arena. (You may be required
to bleed the entire system if it is believed that you have any
damaged components.)
7.10. You should have a safe and secure method of refilling your
pneumatic system. [
All pressure vessels should have the standard male quick disconnect for
refilling or have an adapter to this fitting. (Standard paintball fill
fitting available at many retail outlets and online. For specs see
Part#12MPS from Foster, http://www.couplers.com/straightthruFSTplugs.htm)]
All pneumatic systems must have appropriate gauges scaled for maximum
resolution of the pressures in that part of the system. (There should be
gauges on both the high AND low pressure sides of regulators.)
7.12. If back check valves are used anywhere in the system you must
ensure that any part of the system they isolate can be bled and has an
over pressure device.
[
Any pneumatic system which does not use a regulator, employs heaters,
pressure boosters, or pressures above 2500psi should be pre qualified by
the event organizer.]
Please note that some pneumatic systems with very low pressures (below
100 total psi on board), small volumes (12g CO2 powerlets), small robots
(12 pounds or smaller), single use applications, or pneumatics used for
internal actuation (as opposed to external weaponry) may not need to
comply with all the rules above. [
Consult your event organizer if you would like an exception.].
Hydraulics
All hydraulic components onboard a robot should be securely mounted.
Particular attention should be made to pump and accumulator mounting and
armor to ensure that if ruptured direct fluid streams will not escape
the robot.
All hydraulic components within the robot must be rated or certified
for AT LEAST the maximum pressure in that part of the system. You may be
required to show rating or certification documentation on ANY component
in your system.
Any accumulators or large reservoir must be rated for at least [120%
OVER] the pressure they are used at. (This is to give them a margin of
safety if damaged during a fight)
All hydraulic systems must have an over pressure by pass device set to
no more than 130% of the lowest component rating. It must be rated to
bypass the full volume of the hydraulic pump.
All hydraulic systems must have a(n) accessible manual by pass valve(s)
to easily render the system harmless.
All hydraulic systems must have appropriate gauges scaled for maximum
resolution of the pressures in that part of the system.
All hydraulic systems must use non flammable, non corrosive fluid and
should be designed not to leak when inverted.
[
Any hydraulic system using pressure boosters, or pressures above 5000psi
(without accumulator) or pressures above 2000psi (with accumulator)
should be pre qualified by the event organizer.]
Please note that some simple low pressure and volume hydraulic
systems, like simple braking, or those used in small robots (12 pounds
or smaller), may not need to adhere to all the rules above. [
Consult your event organizer if you would like an exception.].
Internal Combustion Engines (ICE)and
liquid fuels. [ ICE engines are not allowed.]
Fuel and Fuel Lines
9.1.1. All commercially available grades of automobile or RC hobby
fuel are allowed. [
Alcohol, Nitromethane, jet fuel and other specialty grades of fuel
require prior approval.]
Fuel lines and tanks should be made of high quality materials and
all ends should be clamped securely.
All fuel tanks and lines should be well protected and armored from
all sides including moving parts and heat sources inside the robot.
Fuel tank volume, on any robot, shall not be greater than the amount
to operate the engine for more than [6 minutes].
If this volume is greater than :
6 fl oz for LW and below
8 fl oz for MW
12 fl oz for HW
16 fl oz for SHW
The output of any engines connected to weapons or drive systems must
be coupled through a clutch which will de couple the motor when it is at
idle. (this does not include motors used for generators and hydraulic
pumps.)
All engines must return to idle at loss of radio signal (usually a
spring which overcomes the throttle servo). This should also be set as a
failsafe feature in the radio programming controlling the servo.
All engines must have a method of remotely shutting off.
Any robot with liquid fuel and oil should be designed not to leak when
inverted. (Minor oil leakage may be tolerated, however if it affects the
other robot or becomes a large cleanup issue you may be called and the
leaking robot will forfeit.)
Rotational weapons or Full Body
spinning robots [are allowed]
(Full body spinning robots with an eccentric mass or 'thwackbots', are
excepted from this section unless they spin over 500 RPM)
The spinning element must spin down to a full stop in under [60
seconds]
Rotational weapons exceeding any TWO of the three limits below must be
[
submitted for review and be pre approved by your event organizer:]
The spinning element is more than [200%]
of the robots total weight. (This includes any directly coupled
motor components rotating on the same axis.)
The spinning element spins above [no limit]
(revolutions per minute)
The spinning element is greater than [no
limit] in diameter.
Springs and flywheels
Any large springs used for drive or weapon power must have a way of
loading and actuating the spring remotely under the robots power.
Under no circumstances should a large spring be loaded when the
robot is out of the arena or testing area.
11.1.2. Small springs like those used within switches or other
small internal operations are excepted from this rule. [
In addition springs used in robots under 12 pounds may be excepted
from this rule. Please contact your event organizer.]
Any flywheel or similar kinetic energy storing device should not be
spinning or storing energy in any way unless inside the arena or testing
area.
There must be a way of generating and dissapating the energy from
the device remotely under the robots power.
All springs, flyweels, and similar kinetic energy storing devices
should fail to a safe position on loss of radio contact or power.
Forbidden Weapons and Materials.
The following weapons and materials shall be forbidden from use: [
Note that
some of the listed items may be allowed for effects but not as weapons. If
you have an application of these items which you feel should be allowed,
consult your event organizer ahead of time.]
Weapons designed to cause invisible damage to the other robot. This
includes but is not limited to:
Electricity as a weapon such as Tesla coils, Van der Graaf
generators, stun guns, or cattle prods
RF jamming equipment, etc.
RF noise generated by an IC engine. (please use shielding around
sparking components)
EMF fields from permanent or electromagnets which affect another
robots electronics
Weapons or defenses which tend to stop combat completely of both (or
more) robots. This includes, but is not limited to the following:
Entanglement devices. Such as nets, fishing line, cables, string,
glues or tapes which require the match to be stopped, and the robots
separated. (If this occurs the 'entangler' forfeits the match)
Entanglement devices where the 'entangler' continues to move
freely are allowed. [
Entangling weapons are strongly discouraged. If you plan to use an
entangling weapon you must show that it will not stop combat as
described in 12.2.2.1 or foul the arena as described in 12.3. If you
have a question contact your event organizer.]
Weapons that require significant cleanup, or in some way damages the
arena to require repair for further matches. This includes but is not
limited to:
Liquids, foams, liquefied gasses
Powders, sand, ball bearings and other dry chaff.
[ Some
events may allow limited use of these materials if you can clean
them up easily.]
Items which may shatter or explode. This includes, but is not
limited to the following:(Note: The intent of this rule is too avoid
people using carbide tipped wood cutting blades that could
disintegrate on contact with ferrous metals, exceptions can be
granted upon review.)
Carbide tipped cutting blades
Abrasive cutoff blades, etc.
Untethered Projectiles. Projectiles must have a tether capable of
stopping the projectile at full speed and be no longer than [8
feet].
Heat and fire are forbidden as weapons. This includes, but is not
limited to the following:
Heat specifically generated to damage an opponent
flammable liquids or gases
Explosives or flammable solids such as:
DOT Class C devices
Gunpowder / Cartridge Primers
Military Explosives, etc.
Light and smoke based weapons which impair the viewing of robots
by an Entrant, Judge, Official or Viewer. (You are allowed to
physically engulf your opponent with your robot however.) This
includes, but is not limited to the following:
Large quantities of smoke or dust. [
Limited smoke effects are allowed by Battle Beach. Smoke
effects, if used, must not obscure the view of the combatants by
the opposing driver or the judges.]
12.6.2. Lights such as external lasers above [class
I] and bright strobe lights which may blind the opponent.
. Hazardous or dangerous materials are forbidden from use anywhere
on a robot where they may contact humans, or by way of the robot
being damaged (within reason) contact humans.
[
If you have a question please contact your event organizer.]